Gluttony (WIP)
A small game I made in the past 2 weeks. You play as an immobile slime monster whose objective is to grab as many crowns as it can to score points. Beware, bombs would fall down that would wipe out one third of your max health in one hit. Health packs can also be grabbed to replenish a smaller amount of health, and shields (although rarer), provide immunity from bombs for a short duration.
Some buttons are faded out because those features have not been implemented yet. All art was obtained from OpenGameArt.org, Itch.io and GameDevMarket.com
The game is currently built for android and browser. The user interface might differ based on the platform but the game is still the same.
All feedback is welcome. Please let me know of any bugs you encounter and if you have any suggestions for improvement in the comment section of this game. Thank you and I hope you have fun or at least look at it and go "Hmm, interesting." XD
Status | In development |
Platforms | HTML5, Android |
Author | incer7am |
Made with | Unity |
Tags | Casual, Endless, one-button |
Accessibility | One button |
Comments
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its a very interesting idea and you made the game very fun too
but there is a small problem when you click the slime goes a bit to the left of where you are aiming
Hi, thank you for trying out the game. I'm glad you find it fun. ^_^
The bug that you mentioned - slime moving left, are you experiencing it in the browser version or the mobile version?
Thank you for reporting to me about the bug. :)
the bug was in the browser version
I have just tried what you mentioned and was unable to reproduce the bug. When I click on the screen, and don't move my mouse, I notice that the hook/tongue is actually following the direction of the position of the mouse click. I've tried it in different browsers and still can't reproduce it. I am not sure if it's a resolution issue that's causing it.
If you don't mind, could you try it out once again and let me know if you are still seeing the same bug. Thank you.